Houdini Crowd Simulation with Motion Capture
The characters were rigged and weight painted in Maya before being sent to Motion Builder for for characterization and applying the captured animations. With the help of my classmate Adam Cline, we captured several two person captures in the SCAD Motion Capture Room. After cleaning up the original data with Vicon Blades software, the characters were rigged and weight painted in Maya before being sent to Motion Builder to receive the captured animations. Also in Motion Builder I was able to make sword and shield adjustments, along with any necessary ground-plane adjustments.
The characters with the captured animations were sent to Houdini for the simulation. This was a lot of trial and error due to the way Houdini imports .fbx files and interpenetrates constraints.
Originally I planned to use the environment that I have been working on as a setting for the battle. The scene became to heavy and due to time constraints I decided to render what I could and revisit it later. Render passes work differently in Houdini so I need to develop a workflow that will help with compositing. For now a simple color correction and some occlusion are good.