Blocking Out and initial Shape
These are some early attempts in Zbrush. I have had a hard time understanding the remeshing process between Dynamesh, ZRemsher, and Projection. My detail levels have been all over the map. For now I will continue to focus on the face because most of the body will be coverd with armor.
My goal is to create a SciFi Marine inspired by the ODST from Halo. The reference image in the center will be what I am going for. I built out the parts individually using the Zmodeler tool. I sat and watched all the short tutorials on Pluralsites learning page about the Zmodeler tool. It was well worth it. It's intimidating at first, once you understand Qmesh you can quickly block out hard surface parts.