I am far from happy with my results so far. The project needs a lot of work and the clock is ticking. The above images include CG representation of the sphere and cube, this helps me align the cameras and match the sunlight and shadows within Maya. The cube is for perspective and alignment while the sphere is to see the specular diffusion cast from the software lights. Below are some test renders within Maya, They include the sky dome, spotlight, dragon, and a ground projection of the environment.
These are some of my original test renders and variations of the shader as I explore Arnold and fine tune the lighting. The render layers include Sky dome, direct sun, object occlusion, ground shadow, and ground occlusion. The next step is to bring them into Nuke and see how they look stacked up.
Nuke is a cruel mistress. Compositing is fun but a new mountain to tackle. I have included some early srcreen grabs of the layers within Nuke. I am in the process of sett