Dragon Re-Render

Here is a re-render of the original dragon animation. I have fixed some of the issues but it still needs work. The sky-dome layer somehow became offset in the frame count so I had to unhook it in Nuke.

Below you can see the repaired reflection pass along with the other layers that were brought into Nuke. There is no longer a red ground shadow reflecting up from the ground plane. 

Nuke tree and a screenshot of the last render.