Crowd Environment PreVis

Introduction

For my senior project I am interested in exploring crowd logic and interactions. Both Golaem and Houdini will be used to produce crowds out of agents that are made by myself or Mixamo. I will also be using my own motion capture along with a mix of Mixamo animations. 

Houdini Crowd Test

Thanks to the awesome people at Golaem, I have received a year of access to their crowd simulation plugin. These are some very early tests. It will be fun to compare the similarities and differences between the software capabilities.

White Walker Crowd Sim

Process

The concept will include agent interactions with not only the environment, but also props such as arrows and other agents. My goal is to also place them in a realistic environment using Houdini Arnold and Redshift. The Hero shots may not be up to photo realistic standards due to the limitations of the textures. I may have to recruit some help in that endeavor.

The environment will be grasslands with rugged  hills and wooded areas. The following photos are some of the early pre-visualization renders that I have been building as I begin to set up the individual shots. The trees will be modeled in Speedtree and the environment will be a mixture of Terrigen and Houdini heightfields.

grass11.jpg

Agents

The agents will be rigged with Mixamo and prepared for baking in Houdini. The motion capture will be cleaned up with Vicon Blade and Motion Builder prior to being incorporated into Houdini.

brutecrowd.jpg