The intent of this project is to work Houdini FX into a live action CG integration plate. We will be tak9ing the rolling ball project to a higher level. This is an early test working out the glue constraints. Nothing special, but this is my first time playing with RBD's. The goal was to have the fracture release at a specific frame while rolling into a wake of debris. By applying a force to the sphere the animation starts rolling and is triggered on frame 25 with an (if-else expression) in the activation setting in the Glue Constraints. Initially I tried to place the VEX into the Strength parameter but it wouldn't work
Overall the simple animation works as intended, my next test will try to find a way to slow the degradation of the fracture leaving a longer trail and including secondary fractures with dust and debris.